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Sunday, March 19, 2006

News: Tom Clancy's Ghost Recon Advanced Warfighter Becomes Xbox 360 Bestseller



Ubisoft are pleased to announce that early sales figures for the recently released Xbox 360 title Tom Clancy's Advanced Warfighter have passed the 360,000 unit mark across Europe and the US. This makes Ghost Recon Advanced Warfighter the fastest selling Xbox 360 title in the US, France, Germany and the UK.

"Tom Clancy's Ghost Recon Advanced Warfighter had the best ever first week sales for our company and is looking like a major commerical success" says Ubisoft chairman Yves Guillemot.

"On the eve of the Xbox 360 console launch in Australia & New Zealand, these sales figures show just how anticipated Ghost Recon Advanced Warfighter is" said Darren Macbeth, Managing Director of Ubisoft Australia & New Zealand. "This title showcases the talent of Ubisoft's development studios and sets a benchmark for our future next-gen titles such as Splinter Cell Double Agent and Rainbow Six Vegas".

The Xbox 360 version of Ghost Recon Advanced Warfighter is available now in stores. It is the first game to score 10/10 in Xbox 360: The Official Australian Xbox Magazine.

The Xbox version of Ghost Recon Advanced Warfighter will launch this Thursday, with a PlayStation 2 version for release on March 30th and a PC version in May 2006.

Stay up late for Australia’s first next generation console – XBox 360



The most anticipated next generation video game console will launch at 12.01am on 23 March

Sydney, 16 March 2006 – This is a call to action to all Sydneysiders out there wanting to be part of Australia’s biggest entertainment launch…ever!

The Xbox 360 will go on sale next Wednesday evening amidst a carnivale atmosphere at Sydney’s Pitt Street Mall. Crowds will be treated to entertainment by street performers and provided abundant free food and drink. As a special bonus to all customers purchasing the console on launch night, the Pitt Street EB store will be giving away a free game with every Xbox 360 purchased after the doors open at 12.01 am.

Channel V will be filming the festivities and radio station Nova 96.9 will be broadcasting live direct from the mall after 9pm. And for those who just can’t wait for midnight, there will be LCD screens set up so people can get their hands on the wireless controller and games prior to the doors opening.

Based on pre-order figures $30-$40 million worth of Xbox 360 consoles and games are projected to go through cash registers at launch. And this figure doesn’t take into account accessory sales, which are also expected to be very strong at launch.

WHEN: Wednesday 22 March 2006 from 9pm

WHERE: Pitt Street Mall (outside Westfield Centrepoint) Sydney

WHAT: Xbox 360 official launch party

Street dancers
Xbox 360 and LCD screens
Nova live broadcast

MICRO MACHINES RETURNS TO VIDEO GAMING AS CODEMASTERS CONFIRMS PLANS FOR MICRO MACHINES v4



Revival of classic racing series confirmed for PlayStation2, PSP, PC and Nintendo DS
– first game details and screenshots revealed

Thursday 16th March 2006 – Atari, one of Australia’s leading sources of interactive entertainment, is delighted to announce the party game of choice for a gaming generation is set to return to game screens as Codemasters today reveals the revival of its classic Micro Machines series.

A smash-hit series through the 1990s, Codemasters, has once again secured the rights to the miniature vehicles for an all-new video game that promises a real return to the Micro Machines game’s much loved, all-out fun, racing gameplay. The property is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro, Inc. (NYSE: HAS).

Micro Machines v4, titled as a sequel to the last Micro Machines game from Codemasters, is now in development for PlayStation2, PC, PSP and Nintendo DS. Scheduled for a winter 2006 release, development is back with the team at Supersonic Software, creators of some of the most acclaimed Micro Machines games and more recently Mashed and Mashed: Fully Loaded.

Mixing miniature mayhem with maximum multiplayer racing, Micro Machines v4 will arrive packed with knockabout, breakneck racing in the fastest scale miniatures, complete with explosive weapon power-ups. Letting you loose with hundreds of vehicles, each with distinctive performance abilities, you’ll be racing your inch-long miniature motors on the wildest tracks where everyday household objects appear immense in size and can become lethal hazards.

Sport cars, street racers, stock cars, 4x4s, beach buggies, lowriders and muscle cars are just some of the Micro Machines models you’ll be taking out on the improvised tracks around the Micro Machines house, garden and – for the first time – beyond!

Fans of classic Micro Machines games will rejoice in the return of some of the series’ most popular racing arenas. Spin out around the breakfast table littered with cereal spills, tear through the kitchen, turbo boost around the pool table (while avoiding the treacherous pockets), or hit the gas as you drive around the rim of the bath, carefully negotiating the ferocious waters pouring over the edge of the bath.

As well as the familiar feel-good environments, Micro Machines v4 game sees your racing world expand further than any previous Micro Machines game. Go beyond the house and garden tracks and discover what it’s like to race across house roofs, in the sewers, through supermarkets, museums and even down to the farm, with its danger-packed chicken coop!


Of course, it wouldn’t be Micro Machines without an arsenal of power-ups and weapons to collect and use on your opponents while you’re racing. Micro Machines v4 brings all the favourites back, including the car-mounted giant hammer!

With much more unique game content yet to be revealed, the Micro Machines v4 is set to capture the dynamic, fast, fun gameplay of its classic predecessors when it launches in winter 2006 for PlayStation2, PSP, PC and Nintendo DS. Sign up for miniaturisation at www.atari.com.au

ACTIVISION SHIPS SPECIAL XBOX 360™ LAUNCH PACK TO RETAIL



Tony Hawk’s American Wasteland & GUN Double Pack
Now Available for Next-Generation System


Sydney, Australia –March 15, 2006– Leading up to the launch of the Xbox 360™ video game and entertainment system from Microsoft, Activision, Inc. (Nasdaq: ATVI), announced that it will ship the Xbox 360 Double Pack containing both Neversoft Entertainment’s Tony Hawk’s American Wasteland and GUN™ to retail outlets nationwide today. Both titles have already received critical acclaim with Tony Hawk’s American Wasteland awarded 9/10 “…an excellent return to form for the Birdman…” from Australian Gamepro and GUN earning 8.5/10 “Everyone should get their hands on Gun, play it, and experience the mud on their spurs…” from Official Xbox Magazine Australia.

The Xbox 360 Double Pack carries a suggested retail price of $109.95.

“We are excited to have some of our biggest internally developed brands debut on the Xbox 360,” said Paul Butcher, Marketing Director, Activision Asia/Pacific Region. “From the lawless west to the streets of L.A., Activision’s launch titles harness the power of the new hardware to deliver the most realistic and immersive console gaming experiences ever.”

GUN
Using enhanced graphics, a blazing fast frame rate, and 720p high definition visuals, GUN for Xbox 360 puts players in the role of Colton White, a vengeful gunslinger who straddles the line between good and evil as he makes his way through the untamed West of the late-1800s where greed, lust and brutality is a way of life. Players will showdown against corrupt lawmen, a murderous preacher, renegade army psychopaths and others while waging war on horseback, collecting bounties, and commandeering trains. As they travel through an action-packed landscape of high mountain wilderness, deserts and bustling territorial towns, players uncover an epic story of betrayal and revenge. GUN is rated “MA 15+” by the OFLC. For more information on GUN visit www.gunthegame.com.

Tony Hawk’s American Wasteland
Running in high-definition at 60 frames per second Tony Hawk’s American Wasteland harnesses the power of the Xbox 360 and lets gamers make an expansive streaming L.A. skate world their personal playground. In a plot-twisting story that pays homage to the roots of skateboarding, players can skate or bike from the Santa Monica boardwalk to the star-studded sidewalks of Hollywood as they customize and upgrade their characters, unlock new tricks and choose missions without load screens or levels. Tony Hawk’s American Wasteland also takes the action to new heights with expanded controls that allow players to pull off more sick tricks than ever before and new multiplayer modes including exclusive Xbox Live support for Xbox 360, including Achievements and Leaderboards, and a two-player co-op classic mode. Tony Hawk’s American Wasteland is rated “M” by the OFLC.

Review: SWAT 4: THE STETCHKOV SYNDICATE (PC)



The expansion to the smash hit SWAT 4, The Stetchkov Syndicate takes the player to the next level in a thrilling sequel that in all ways is a fitting tribute to the expectations of fans of the series....
Vist the site HERE to learn more!

Thursday, March 16, 2006

Night Watch Interview - Timur Bekmambetov (Director)



TIMUR BEKMAMBETOV, DIRECTOR, NIGHT WATCH

Born in the sixties in the then-Soviet state of Kazakhstan, Russian director Timur Bekmambetov has enjoyed a long and varied career, including ten years working in advertising. Now in his forties, he’s reaching an international audience with his surprise world-wide smash hit Night Watch trilogy, based on the popular books by Sergei Lukyanenko. He’s unfazed by the sudden acclaim, brushing off comparisons to Tarantino –“I don’t think its right. I mean, I’m not Tarantino”– and claiming not to feel stressed by success –“I don’t do pressure. I don’t. It’s fun”. He puts some of his success down to local wisdom from his home-town, Atyrau: “go where the grass is green.” It may be a village saying in Khazakstan, but according to Bekmambetov, it’s a motto that will serve you equally well in Hollywood.

How did you manage to make a movie that looks so good with so little money (an estimated $4,200,000)?
It’s my background; I was a director of commercials, so I was able to use different techniques, different styles. Every commercial covers different ground, different ideas, and it’s my profession to direct and to tell stories- for me, it’s very organic. Also, it was a good budget for the Russian film industry. It’s enough money to do whatever you want here. I have experience working with an American producer, Roger Corman, who knows a lot of secrets in making movies look bigger than their budget.

Could you reveal one of Roger Corman’s secrets to us?
The main secret is that the only important thing for the director or filmmaker to do is to imitate a bigger budget than he has with a creative idea. For example, I directed a movie for Roger, The Arena. He sent the story to me and the budget was $250000. It was a movie about the gladiators in ancient Rome and he said, “Maybe we’ll produce it in Moscow?” It had scenes with a coliseum, an amphitheatre, and we decided ok, if we don’t have the money to go somewhere in the south, we’ll shoot in Moscow, but imitate Germany, because the Roman Empire was huge, it reached even Germany. There is not enough marble and stones in Germany, so ok, it has to be a wooden coliseum. So we decided to build a wooden coliseum. We didn’t have enough money to build the whole coliseum, but maybe the Romans in Germany also didn’t have the money to build the whole coliseum. So we’ll build just half of it! So you just have to have a creative idea.

Is Night Watch an indication of how Russia is changing as a whole?
We didn’t have a movie business tradition here, but that helps us to be successful because we haven’t had any bad past experiences. We hadn’t had the opportunity to show movies here in Russia and now we do. The CGI for Night Watch is an example. There was more than 400 CGI shots in the movie, but we didn’t have a big studio with CGI departments in Moscow. So we decided to create our own mass community over the internet to produce the CGI. We’re proud people, we created this directly; we decided we couldn’t face doing it through studios. Directly it’s much cheaper and we had a special relationship with the artists- we could communicate directly. We had more than 150 people working together through the internet. It’s a new experience that comes directly out of our limitations.

With the success of the Night Watch trilogy, will you now travel to Hollywood?
I will. I cannot say that it makes me happy personally, but it helps me to discover new horizons and new people. It’s just interesting. It isn’t my goal to be somewhere in particular, but it’s interesting. For sure if I have a Hollywood budget I will try to imitate Spielberg.

Which will be your favourite film in the trilogy?
Right now it’s Day Watch for sure, because I’m doing Day Watch now, so I have to fall in love with it. I don’t know what will happen with Dusk Watch.

I heard there were changes made to Night Watch for its international releases?
With Night Watch we took out ten, fifteen minutes of the movie because there was a sub-plot which was interesting for a Russian audience because it featured a very famous Russian actor, who is my friend. It was very beautiful and interesting to the Russian audience, but not necessary to the story itself. For the international version we don’t need it because nobody knows this actor.

Do you have a favourite international cut?
With Night Watch we’re trying to do something special for France, something special for Germany, something special for England, for everywhere. I cannot judge the best because I haven’t had the opportunity to watch all the variations of the movie, but I think for Night Watch it was very important to have a good translation. There are a lot of details in the movie that are difficult to translate literally; it has to have some cultural adaptation or it will lose the sympathy of its audience. We didn’t plan it to be international. It’s a big problem for American movies that all their movies are produced to be global. Everything has to be globalised, the characters have to be understandable in Europe, in China, and it’s a big problem for American filmmaking now, for sure. When we made Night Watch, we made it especially for Russian people, especially for the Russian market, we had an idea to explore it, which is why we were successful here. It has its own voice.

Will we be able to see those missing scenes on the DVD?
You can buy the Russian DVD for those scenes. I think it will be included in all versions. We made a commentary for the Russian market, but maybe Fox will decide you will have it. I don’t enjoy doing it- how do you comment? I have nothing to say! I was trying to do it, but nothing happened.

Has the Russian cinema audience changed over the past few years?
Yes, it’s changed over maybe the last three years, because we didn’t have an audience five years ago. Five years ago we had two or three cinemas in Russia. Now we have a thousand screens. It grows at the rate of two or three hundred screens a year. So now we have an audience. Before that we had only a DVD market.

Why were you sought after by so many major studios in the Night Watch bidding war?
I think why they need me is I will do something different. During the last year I had a lot of possibilities to understand studios. I found it’s a myth about the bad guys from studios trying to kill your creativity. It’s a myth, it doesn’t exist; they are trying to use your creativity. They are paying money because they need creative ideas. The problem is your problem, because sometimes you have to control yourself, to make everything logical. I have to be responsible. I spent ten years in advertising making commercials. For me, it’s very understandable, this relationship between director and client. In a commercial I feel freedom because somebody has to make a decision what I have to do, but it’s my decision how to do it. I have to achieve a goal, but how is my responsibility.

Some critics have said all you do is imitate US filmmakers.
It’s right… but it’s wrong. I heard a lot of this kind of thing in Russia. But I think it’s just a wrong understanding of the movie. Night Watch itself is a very Russian movie. It’s impossible to imagine this kind of movie somewhere else. Nobody else can do this. A movie with a depressing ending, a lot of inexplicable storylines, strange characters… It’s a Russian reflection of American film culture. It’s got our unique style but is a reflection of the genre movie. I like to scare people. I like it. The American film culture has a huge experience of that and I like it. But I cannot repeat it. I cannot be an American director; I will always be a Russian director.

Which directors do you consider an influence?
Lots of directors. Almost every director I have seen. If I’ve seen the movie it means it’s an influence on my own filmmaking. Every movie has a reflection in Night Watch. Even if it’s a bad film itself. The character in Bad Boys II, I really like him- the funny black policeman. For sure, maybe somewhere in Night Watch you will find a reflection of this movie. Fellini, or James Cameron, or the Wachowski Brothers, I like all of them.

How do you try to make a movie appeal to people across the world?
I think I have an idea how to do this. Russians, Americans, French people, we are all the same. You don’t have to think about the difference between people. If you try to be yourself, either in the United States or anywhere, I think it’s possible. Of course you have to research, you have to understand, but you have to talk about yourself.

What did shooting in Moscow bring to the film?
It’s a very cinematic city. It has a style, a simple style. It’s not like Paris. It’s ready to be discovered. It’s a very mythological city. There’s no patience with it yet for an international audience. Night Watch is the first step. We will shoot more movies in Moscow and international audiences will discover this new world. Because as I understand, the international audience think that in Night Watch everything was created to be better or more dramatic, but its not, it’s the city. They’ve just never seen it, it’s their first time and it looks like The Lord Of The Rings, very ancient. But it’s a real city, it exists and all these characters exist.

What do you think of the presentation of Russia in foreign films?
It’s funny. I’ve seen Moscow in The Bourne Identity- there was a scene in Germany. It doesn’t look interesting because these directors don’t really feel Moscow, there’s no soul. It’s like a tourist. All the tourists have the same pictures in Paris. The Eiffel Tower. It’s the same here, the same five pictures. We used very simple places, not “and now, here is Red Square”.

Do you have any rules about filmmaking that you try to follow?
I don’t have any rules. Everything is possible. If you feel it… What’s good about Moscow is, Moscow’s very different. If you’re in the centre, five miles away it’s very different. But you have to live here to understand this difference.

Are there any young Russian filmmakers following in your footsteps?
In Russian we don’t have old and young filmmakers, everybody is young here. For everybody it’s their first or second movie. It’s why its so good here, we have a group of people who have the same experience. There’s a good energy. Thirty years ago we had a great film industry and culture and Russian directors were very good. But now we are all the same status. We have one hundred and fifty million Russians and they are very proud to be Russian and see movies about themselves. Stalin produced himself, all the movies in Russia at that time. He chose Eisenstein. He was very smart. Very evil, but then all producers are evil.

Night Watch Interview - Anatoli Maksimov (Producer)



ANATOLI MAKSIMOV: PRODUCER, NIGHT WATCH TRILOGY

An experienced Russian TV producer, Anatoli Maksimov, together with fellow producer Konstantin Ernst, was originally responsible for getting the Night Watch trilogy off the ground. His first task was to get his first choice of director, Timur Bemambetov, involved. Once the film began production, Maksimov helped orchestrate the complicated process of making a four hundred thousand dollar budget look like forty hundred thousand. It worked - with the film a success in the Russian box-office, he was soon taking calls from Harvey Weinstein.

Q. How did you first come to be involved in the whole Night Watch project?
A. My involvement was Konstantin (Ernst)’s idea originally. The source material from the book was something of a surprise for us, because fantasy, on the whole, is not such a big deal here in Russia, even in the book business. But fantasy, actually, is not the main point of this film. What really counts, are the psychological and specifically social connotations of living in this country. The book represents Russian society at a certain stage of mental development.

Q. Was it difficult to get the money together for this project?
Well, we found ways to make sure things were as cheap as they could be and still look good. For example, instead of using just one production house for our CGI shots we used the internet and got many, many small companies involved, I think over 40. And there were over 400 shots involving CGI in the film so we needed to make these savings where we could. We had a lot of luck with our director, Timur (Bekmambetov). His background in advertising meant that he knew how to make things look stylish without much of a budget. Mostly it was on the director’s account that we could let ourselves do this so cheap. For the second, we have more money, because of our first’s success.

Q. Aside from the psychological side of the novels, you’ve also brought in horror, sci-fi and action elements. Was that designed to help bring the project to a global audience?
We still believe in the cult genre formula, particularly for the second movie, Day Watch. We believe we are not making a horror film or even a thriller. We’re definitely aiming for a mixed genre experience. In this movie gore is a strong element that we escape almost completely in the second, which is intended to be relatively comedic, even if that sounds a little bit strange. All of the CGI joys going on around us have made us accessible to a larger audience, however, which was something we intended to receive in order to open the gates for Russian movies. Before this, the most money a Russian movie had received was 2.3 million dollars domestic box-office, in comparison with ten for the average Hollywood movie. Night Watch finished a year and a half ago, having taken 16.3 million dollars at the domestic box-office – a result that none of the Hollywood movies bettered. The CGI effects work was kind of a dress-code for us to address the public with in order to be on a par with the US movies. American movies have bred a generation of moviegoers that we had to tap into. If it wasn’t done with some American gloss, the Russian film audience wouldn’t recognise the movie as a blockbuster movie. It was a case of mixing that international Hollywood language of filmmaking with a purely domestic message.

Q. So the Hollywood coating is for the Russian audience?
A. Oh yes. The international appeal has been a happy by-product of that. It wasn’t originally intended to be sold abroad. The world Timur creates is hyper-real in Moscow but also recognisable to everyone. The characters and the psychological elements are all familiar to us as people, which we made for the home audience but of course translates universally. From a fantasy film, it becomes a movie about a man’s morality and the forces of Light and Darkness fighting over his soul. Hey, it’s big stuff!

Q. The books were planned as a trilogy from the beginning. Was it always your intention to create a film franchise and broaden its appeal?
A. I would say there’s no specific way of doing that in Russia. Everything we did was entirely new and fairly unfamiliar to the public, who would not have recognised it that way. Remember this is the biggest thing that has been done in this country. It’s all new ground. We went to advertising companies, but they couldn’t help us, they didn’t know Russian movies. One of our aims was to recreate the Russian film industry. We wanted to forge a new image for Russian film and get to a new level in Russian movie making. We wanted to make it a real part of the international movie arena- not just for art-houses or for festivals but with exciting films that appeal to a mass audience. With Night Watch we had that opportunity.

Q. When Konstantin Ernst showed you the book, what was your reaction? And how did you persuade Timur Bekmambetov to come onboard? Was it difficult?
A. My immediate reaction was the same as his. I promise you! So then it immediately became a hunt for a director. That was what we agreed was the most important thing to start with. When we decided on Timur, who is a very great friend and has been for the last fifteen years, it became nine months of amazing courtesy and politeness from us. He was saying kind of “but fantasy… why?” and had a very successful business of his own, he had created some obscenely successful advertising campaigns. We chased him for nine months, it was like a pregnancy! He said “it’s a good idea but it will take too long for me, I don’t want to be on this project for this long.” But eventually we got him, despite all his success. He’s so good for this project, because he’s great with actors. He is what I call an amphibious director- he is amazing with urban scenes, realistic scenes, getting his actors to seem just as people are in life. Then again he is also brilliant with the fantasy scenes. He does both- he breathes both, he is amphibious!

Q. Can you describe the process of shooting parts one and two back to back?
A. It was originally going to be a four-hour mini-series for TV so we were prepared to undertake that much shooting from the beginning. We’d spent long enough getting all the right people together and we were very committed to the project, so for us, it wasn’t a problem. When we saw that it was going to be a movie, we realised that the 3-movie structure would work best and moulded the ideas into a trilogy form.

Q. Has the planning of the third movie been changed by the involvement of Fox and the plans to shoot it in English?
A. It will be English language and probably American surroundings. It could be a prequel or sequel; we don’t know which, as yet. We will be negotiating actors and locations as well. It will be the same director there. The main decision-makers are likely to be on the American side because it’s an American market that we are still learning to deal with. It’s a celebration of Russian cinema in any topography anyway; things such as Tarantino’s excitement when he saw the DVD are already building this healthy feeling of anticipation.

Q. Do you have any advice for British producers on how to beat Hollywood directors at their own game?
A. We indirectly used the British formula from the seventies, of beginning in advertising. We really think that to start in commercials, like directors Alan Parker, Ridley and Tony Scott, gives you some great experience for Hollywood, it is that kind of style. We shot Moscow in a Hollywood style, which was not something that our audience here in Russia were expecting from us. They went to the cinema expecting- I don’t know what, either a Hollywood movie or a more traditional art type festival film, like most Russian movies. And it was neither of these things. Well, it was neither and it was both, which was a great surprise for the Russian audience. Timur is a visual director and he also goes very deep with the characters in the Stanislavski way. It’s from this combination that the film’s style was born.

Q. So, should countries try to follow their own style of cinema or aim to ape Hollywood?
A. Well, people believe in Russian movies now we have done a film which some people say is very sleek, very fashionable- an American style movie. It’s an international language and has brought Russia to the world’s attention- now more people will want to film in Moscow, so it’s a good thing for our film industry. It helped us in the international market because we did not shop this film around. We were sitting in the office, the phone rang and it was Harvey Weinstein, looking to buy our movie. It was incredible.


Ends.

Saturday, March 04, 2006

Review: Bloodrayne 2 (PS2)



The original BloodRayne was released in 2002 as a third person action game that was set during the 1930's. The game took control of the sensually-charged "dhampir" (half human and half vampire) who had a variety of super-human abilities that she unleashed on a plethora of Nazis and supernatural monsters. The game was pure b-movie (or b-game) that was as clichéd as they come but definitely entertaining. This time, the gaming engine has been upgraded with lush graphics, improved gameplay and of course the return of our sexy vampire that would give even Lara Croft a run for female video game star of the century.........

8.8/10

Go read the whole review: Click Here!

Tory

Friday, March 03, 2006

Review: Gottlieb Pinball Classics (PSP)



It’s funny you know, pinball machines are a dying breed, yet we had so much fun playing them back in the day before those pesky space invader machines came around. Gottlieb have come to the party now on the PSP with a collection of classic tables that have been around and loved by many.........

8/10

Go read the whole review: Click Here!

Tory

Review: ATV Offroad Fury: Blazin' Trails (PSP)



Feel up for a challenge? Then Blazin’ Trails just might be the ticket that you need to keep your pulse pounding as you go offroad in a pretty full on game. For those of you who have not played an ATV title before, basically you are on a four wheeler that goes hell for leather in a variety of gameplay modes that are sure to please all comers........

7.9/10

Go read the whole review: Click Here!

Tory

Review: James Pond: Codename Robocod (DS)



I don’t know if any of you remember this title from the old skool Mega Drive days but I certainly do. Featuring your nemesis Dr Maybe, you have to stop the evil doc from having his way with world domination. The game basically plays the same way as it did back in the day, however there are features built in to take advantage of the DS’s abilities like it’s touch screen capabilities.......

7.3/10

Go read the whole review: Click Here!

Tory

Review: V8 Supercars 3 (PS2)



Number 3 in this highly anticipated series is now out and for all you revheads out there, it certainly hits the spot big time. As a title that just keeps getting better with every iteration, I was especially looking forward to getting to the intense damage that can be inflicted in this game and I was not disappointed......

8.8/10

Go read the whole review: Click Here!

Tory

Wednesday, March 01, 2006

Night Watch Nochnoi Dozor Theatrical Trailers! Check them Out!



Seriously, check these trailers out!

I've just finished reviewing Night Watch and have scored it 9/10 - It is brilliant!

This is the link for the 3 minute accelerated trailer: Click Here!

And this is the link for the normal trailer: Click Here!

This insane film is from Russia and is the first part in what promises to be a very exciting trilogy. Make sure that this disc is on your wish list! For you cheapskates out there, we'll be running a comp to give away 10 copies of this title in the next week or so. Thanks to 20th Century Fox!

Tory